Best 5 Minute Strategies > Binary Options Strategy 2019
Iq Option Strategy Turbo - Alat Teknik
Turbo 5 Minute Binary Options
So you're a gamer? Name every game.
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Tamagotchi Minna de Tamagotchi World 688 Attack Sub 7 Blades 7 Days to Die 7 Sins 7 Wonders II 7 Wonders of the Ancient World 7 Wonders: Treasures of Seven 7'scarlet 700-Banjin no Atama o Yokusuru: Chou Keisan DS - 13000-Mon + Image Keisan 720 Degrees 77: Beyond the Milky Way 7th Dragon 7th Dragon 2020 7th Dragon 2020-II 7th Dragon III Code: VFD 8 Eyes 8-Bit Armies 88 Heroes 88 Heroes: 98 Heroes Edition 8BallAllstars 90 Minutes: European Prime Goal 90 Minutes: Sega Championship Football 989 Sports Demo Disc 99 Nendohan: Eitango Center 1500 99 no Namida u/field A Boy and His Blob A Boy and His Blob: Trouble on Blobolonia A Bug's Life A Bug's Life / Tigger's Honey Hunt / Tarzan - Collector's Edition A Bug's Life Activity Centre A King's Tale: Final Fantasy XV A Labyrinth Game / Supermind A Mars Moose Adventure - Cosmic Quest 1: City Sights A Mars Moose Adventure - Cosmic Quest 2: Fairy Tale Island A Mars Moose Adventure - Cosmic Quest 3: Race Through France A Mars Moose Adventure - Stay & Play 1: In the Clubhouse A Mars Moose Adventure - Stay & Play 2: In Mars' Bedroom A Mars Moose Adventure - Stay & Play 3: In Lonnie's Classroom A Mars Moose Adventure - Walkabout 1: The Natural History Museum A Mars Moose Adventure - Walkabout 2: The Shakespeare Festival A Mars Moose Adventure - Walkabout 3: World Sports Day A Nanjarin A Rose in the Twilight A Witch's Tale A Year at Pooh Corner A-Rank Thunder Tanjouhen A-Ressha de Ikou A-Ressha de Ikou 2001 A-Ressha de Ikou 2001 Perfect Set A-Ressha de Ikou 3D NEO A-Ressha de Ikou DS A-Ressha de Ikou DS: Navigation Pack A-Ressha de Ikou MD A-Ressha de Ikou Z: Mezase! 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All Round Hunter All Star 5-A-Side Football All Star Action All Star Cheer Squad All Star Cheer Squad 2 All Star Karate All Star Pro-Wrestling All Star Racing All Star Racing 2 All Star Soccer All Star Tennis '99 All Star Tennis 2000 All Star Tennis 99 All Star Watersports All-Pro Basketball All-Pro Football 2K8 All-Star 1997 Featuring Frank Thomas All-Star Baseball All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 2002 All-Star Baseball 2003 All-Star Baseball 2004 All-Star Baseball 2005 All-Star Baseball 99 All-Star Fighters All-Star Mahjong: Kareinaru Shoubushi Kara no Chousen All-Star Major League Baseball All-Star Professional Wrestling II All-Star Professional Wrestling III All-Star Slammin' D-Ball All-Star Tennis 2 Alleyway Allied Ace Pilots Allied General Alnam no Kiba: Juuzoku Juuni Shinto Densetsu Alnam no Tsubasa: Shoujin no Sora no Kanata e Alone in the Dark Alone in the Dark 2 Alone in the Dark: Inferno Alone in the Dark: One-Eyed Jack's Revenge Alone in the Dark: The New Nightmare Alpha Beam With Ernie Alpha Mission Alpha Mission II Alpha Protocol Alpha and Omega Alpine Racer 3 Alpine Ski Racing 2007 Alpine Skiing 2005 Alpine Skiing! Alshark Alter Echo Altered Beast Altered Beast: Guardian of the Realms Altered Space: A 3-D Alien Adventure Alundra Alundra 2: A New Legend Begins Alvin and the Chipmunks Alvin and the Chipmunks: Chipwrecked Alvin and the Chipmunks: The Squeakquel Alzadick: Summer Carnival `92 Amaekata wa Kanojo Nari ni. Amagami Amagi Shien Amagon Amagoushi no Yakata Amagoushi no Yakata Portable: Ichiyagi Wa, Saisho no Junan Amatsumi Sora ni! Kumo no Hatate ni Amazing Adventures: The Forgotten Ruins Amazing Island Amazing Penguin Amazing Tater America Daitouryou Senkyo: United State Presidental Race America Daitouryou Senkyo: United State Presidential Race America Oudan Ultra Quiz America Oudan Ultra Quiz: Shijou Saidai no Tatakai America Oudan Ultra-Quiz America Oudan Ultra-Quiz Part 2 America Oudan Ultra-Quiz Part 3 America Oudan Ultra-Quiz Part 4 America's Army: Rise of a Soldier America's Army: True Soldiers America's Greatest Game Shows: Wheel of Fortune & Jeopardy! 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Angel's Feather Angel's Feather: Kuro no Zanei Angelic Concert Angelique Angelique Duet Angelique Etoile Angelique History Angelique Retour Angelique Special Angelique Special 2 Angelique Trois Angelique Trois: Aizouhen Angelique Voice Fantasy Angelique: Maren no Rokukishi Angelique: Tenkuu no Requiem Angler's Club: Ultimate Bass Fishing 3D Angolmois 99 Angry Birds Star Wars Angry Birds Trilogy AniMates AnimAction Anima: Gate of Memories Animal Boxing Animal Breeder Animal Breeder 2 Animal Breeder 3 Animal Breeder 4 Animal Crossing Animal Crossing: City Folk Animal Crossing: Happy Home Designer Animal Crossing: New Leaf Animal Crossing: New Leaf - Welcome Amiibo Animal Crossing: Wild World Animal Crossing: amiibo Festival Animal Football Animal Genius Animal Hospital Animal Kingdom: Wildlife Expedition Animal Mania Animal Paradise Animal Paradise Wild Animal Planet: Emergency Vets Animal Planet: Vet Collection Animal Planet: Vet Life Animal Snap: Rescue Them 2 By 2 Animal Soccer World Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki Animal Yokochou: Doki*Doki Shinkyuu Shiken! no Kan Animaniacs Animaniacs Ten Pin Alley Animaniacs: Lights, Camera, Action! Animaniacs: The Great Edgar Hunt Animastar Animastar GB Anime Eikaiwa: 15 Shounen Hyouryuuhen Anime Eikaiwa: Tondemo Nezumi Daikatsuyaku Anime Eikaiwa: Totoi Anime Slot Revolution: Pachi-Slot Kidou Senshi Gundam II - Ai Senshi Hen Animetic Story Game 1: Card Captor Sakura Animorphs Animorphs: Shattered Reality Ankh: Curse of the Scarab King Ankh: Tutankhamen no Nazo Ankoku Shinwa: Yamato Takeru Densetsu Annet Futatabi Anno 1701: Dawn of Discovery Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai Anoko Doko Noko Anoko wa Ore Kara Hanarenai Anone DS Another Bible Another Century's Episode Portable Another Code: R - A Journey into Lost Memories Another Memories Another Mind Another Time Another Leaf: Kagami no Naka no Tantei Another World Anpanman Niko Niko Party Anpanman to Asobo: ABC Kyoushitsu Anpanman to Asobo: Aiueo Kyoushitsu Anpanman to Asobo: New Aiueo Kyoushitsu Anpanman to Asobu: Aiueo Kyoushitsu DX Anpanman to Touch de Waku Waku Training Anpanman to Touch de Wakuwaku Training Anpfiff: Der RTL Fussball-Manager Ansatsu Kyoushitsu: Assassin Ikusei Keikaku!! 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So today, like many days, I was casually farming some NC that were overpopping a base. This mosquito flies out of nowhere, finishes me off with his banshee and flies away. Seconds later, I get a tell from him "noob". Now this player is notorious on Connery for being a toxic a2g main. The character he killed me with was created to shoot down people hunting pumpkins during the Halloween season - so that just gives a bit of insight to what kind of player this is. Of course, there are many a2g mains out there, but this one will illustrate the issue with a2g perfectly. Rundown of the stats:
reached asp 100 in under 40 days of playing
3.73% infantry accuracy
32.66% vehicle accuracy
610 spm
4.35 KDR
Top weapon (infantry) blackjack with 472 kills
His killboard is endless streaks of Banshee and LOL pods - when he dies, it's not usually to AA
In general this player has amazing stats, except when we take a look at his accuracy and infantry weapons. This player actually performs worse than completely brand new players. So how is he able to maintain such impressive KDR and score per minute? The answer was already stated above, he mains a2g. Like many a2g mains, he is greatly rewarded for this low-risk - high-reward playstyle. Now we could argue whether he's skilled or not, I'm sure he could wreck me in a2a (especially because he has a ping advantage, his region would place him on the Soltech server, but he choses to play on Connery). However those a2a skills are rarely put to use, instead he preys on infantry and ground vehicles. Luckily for him, there's not much infantry or ground vehicles can do against him. At the right angle, he can dodge shots from pretty much any non-AA vehicle weapon. By moving around he easily avoids most of the rockets coming his way, if someone manages to get a lock-on, he can easily outrun, outmaneuver or tank 3 shots before he even needs to worry. He can out-damage a burster MAX in a 1v1, he can easily fly high enough to escape flak, or just avoid it entirely by using his afterburner to turbo away after farming some infantry. Since dogfighting in Planetside 2 is quite difficult, and many people learning to fly fall victim to these kinds of players before they can even get off the ground, he doesn't often have to worry about a2a. When someone does pull and a2a esf, that is usually when he dies. So we can determine that this player is far from an exemplary player, and that there are players more skilled than him out there. However, why are his stats better than most? Well as I mentioned, AA is a "deterrent", that is rarely effectively in killing stuff. The a2g main can easily farm his targets with high damage output weapons and then fly away to prepare for another flyby, or leave the area to farm elsewhere until the AA in that hex is killed or switches to their normal loadouts. Asides from maybe a harasser, all the AA options are unable to keep up with the air vehicles, who don't have to deal with terrain obstacles and fly at incredible speeds. The skill based options of dealing with a2g can easily be avoided, or even countered by equipping composite armor. The other day I shot a different a2g reaver with my kraken, and he lived both times thanks to composite armor. I could go on with examples, or mention the dalton lib that terrifies ground vehicles by dealing 2000 damage in 1 hit, with little to no possibility of being countered as a ground vehicle. I think we all understand and can relate, so I'll skip the theatrics and conclude. This is a combined arms game. That doesn't mean that I should be able to pull and a2g loadout and suddenly inflate my stats. An a2g main should have relatively similar stats to a heavy, or a lightning main. That's what a balanced combine arms game is about. For too long, a2g has just been this cancerous one-side troll that ground mains have had to deal with. I have nothing against being killed to a2g, but I should have a fair chance against it. Shooting my Kraken or trying to C4 them hoping they won't move or notice me while they brrrrrrrrrrrrrrrrrrrrrrrrtttttttt all my allies to death in an instant isn't very fun. And that's why most of the toxic players turn to this playstyle. Because none of the sides have fun, or feel like they accomplished anything with personal skill (unless the infantry decimates the a2g pounder ofc). A few of my solutions for this:
Lower the speed of air vehicles, or remove the afterburner - make it risky to dive in and annihilate a group of infantry
Increase the effectiveness of AA - seriously, it's depressing
Add some skill based AA options (shooting at air vehicles with wet farts as they fly to their next farm isn't very fun or satisfying)
Make the decimatoKraken 1hk composite armor esfs, and make default dumbfires 1hk standard esfs (kinda ties in to what I said above).
Remove the versatility of air vehicles. When we pull AA, either as infantry or as ground, we sacrifice immense kill potential against everything - which is why you'll never see a g2a main. Why do air weapons get to be so versatile?
This is a long term solution, but adjust the controls for air vehicles. It's currently way to weird and different for new players who aren't dedicated to spending weeks in VR learning with a mentor (if they can luckily find a non-toxic one willing to teach them).
Edit; three more suggestions:
tune the a2g options so they "deter" infantry, and not wreck anything in their path
remove aircraft synergy, it's like giving a second slot to air vehicles - or make the engineer passively repair ground vehicles too
Maybe reduce splash damage and capacity of a2g options so they are a bit more skill based
I'm sure everyone also has ideas to share, this is a really quick post, to the point I hope.
tl;dr - I chose the IS350 over some of its competitors because of Lexus reliability. I was willing to give up some power and tech in exchange for the build quality and reliability. My decision to go with the IS350 is not for everyone (nor should it be, as car purchases are very much a personal decision).
What other cars did I look at? I wanted something that had ~300hp, AWD, 4 doors + folding rear seats, hatch/sedan, and it had to be very reliable. My previous car was a 2010 Mazdaspeed 3 (that I bought new) and I enjoyed every minute of ownership, but it was time for an upgrade to AWD. The front runners were the Kia Stinger GT (20th Anniversary edition), Genesis G70. Others that I considered: Golf R, Focus RS, STI, M235i xDrive, 340i xDrive (before they changed it to the M340i), S4, C43, Infiniti Q50 Red Sport. The Stinger GT was the only one that came very close to getting my vote because it had a hatchback, all the tech I could want, twin turbo V6 and AWD.
Exterior It's Atomic Silver. The 3IS exterior design is still relevant today even though it is over 6 years old now. In my opinion, the Lexus designers really nailed it with the flowing body lines from the roof/hood/sides and rising up from the rear portion of the side skirts to converge on the taillights. I will say that the 2021 3.5IS refresh looks more aggressive and the designers outdid themselves, but the 3IS still holds its own. Some people hate the Lexus grill, others love them. I'm obviously in the latter camp, and I loved it right from the very start when I first saw one driving around Toronto 6 years ago. The aggressive look is what Lexus needed to get younger buyers in the door. The tailpipes are real and not molded into the bumper, and I like their squared off shape. The decklid can accommodate a spoiler, but I prefer it without one. F-Sport wheels are a really good OEM design that were inspired by the LFA. The color is just right to hide brake dust and it complements all the available colors. Sizes are 225/40/18 front, 255/35/18 rear so tires rotations are not possible, sadly. This is just me, but I like 18" wheels over the trend towards 19" ~ 20" wheels - tires are cheaper and are available across more models/manufacturers, the wheels are lighter, and it still looks low profile. In the winter, I use GTS G505 wheels and Bridgestone Blizzak WS90s (17x8, 225/45/17 all around). These are excellent for the winters here in SW Ontario.
Interior I chose Rioja Red for the Nuluxe interior (which is a type of vinyl that mimics leather). It is a shade of medium red that's one or two steps below what we would consider a bright red. It looks remarkably like its namesake. I've always had dark-colored cloth / leather in my previous cars, so red is a welcome change. The Nuluxe feels good to sit in and touch and it doesn't seem to hit the temperature extremes that real leather is known for. It fits well with the overall black sporty interior. The steering wheel is good - thick, nicely padded on the sides with grippy perforated leather, and just the right size. It is definitely not as big as the wheel on my family's RX350. It is electric power steering and it is not as heavy or precise in feel compared to a hydraulic setup, but I got used to it within a couple of weeks. It's still fairly heavy, there is no dead spot anywhere, and the response is still immediate and precise. Paddle shifters are the right size, are plastic but they still feel solid enough, and are mounted on the wheel (my preference). Turn signals are the type which return to center, no matter what. You can tap it up or down to flash 3 times, and you can tap it in the opposite direction to cancel a signal. I prefer the traditional turn signals that only return to center after you make a turn, but I got used to the new ones after a while. The F-Sport gauge is fun to look at, and also fun to move around, but I left it alone after about a month of ownership. There are definitely some useful things inside it like G-force meter, settings for lane departure/forward collision, TPMS readings and other stuff, but all I need is a speedometer, tach, gear indicator, fuel/coolant gauges. The gauge cluster will always reset to the default center position when you shut the car off. All the buttons and switchgear look great, and have a high quality touch/tactile feedback. I like the look and feel of the shift lever with its aluminum accent. It has the traditional Toyota shift pattern where you have to move the lever to the right to get it from P down to D, which means that if you push up from D, it'll go into N and no further unless you move the lever over and to the right to get around the 'hump'. Previous years of the IS had a faux aluminum plastic trim with a diamond pattern, but mine has a dark brushed aluminum that, IMO, is probably the best type of surface because it hides the dust, does not scratch easily and it doesn't clash with the rest of the interior. This trim can be found on the doors and on the HVAC stack. Speaking of the HVAC stack / radio, it looks like a Sony or Nakamichi tape deck. The volume and tuning knobs are made of milled aluminum, and they have a different feel when rotating them (volume is not clicky, tuning knob is clicky). Some people don't like the look of the HVAC stack/radio, but I personally love how it looks and feels, it has a unique Japanese aesthetic to it. I don't like using buttons for HVAC compared to a regular 3 knob setup, but you get used to it. The temperature sliders are an unnecessary gimmick - they're responsive and you can tap on the hot/cold parts to increase or decrease the temperature by 0.5c; however, rotary knobs are still the best. Interior storage sucks, but the longer you drive the car, the more you get used to it. No sunglass holder, but I put it in the armrest, which can fit a surprising amount of stuff. It's just a little awkward to access when you're in driving position and I have to kind of reach over with my left hand to open and get stuff out. The glovebox has a little removable shelf that lets you separate stuff, and it's deep enough that you can put a large flashlight in there. The AWD model has a hump in the driver footwell, it doesn't bother me because my leg doesn't touch it.
Features/Tech I got the F-Sport 3 package. This is my first car with a backup camera, which is easily one of my favorite features. It has trajectory and blue lines to indicate where my wheels are (with about 2" or 3" of safety margin) and there are parking assist sensors. I still use the mirrors for backing up, but the camera is a huge help, especially when backing up a long, dark driveway because the lens helps to amplify existing light. Other features that I use and appreciate are blind spot monitoring, heated/cooled seats, heated steering wheel, heated mirrors/windshield, moonroof, Homelink garage door opener, and the 830w Mark Levinson stereo system. There are more features like auto wipers, auto headlights, auto highbeams, lane departure, ACC but the aforementioned are the only ones that I actually care about. Triple beam LED headlights are nice and bright, and the LED tailights are also great, but why are the turn signals incandescent? My guess is that incandescent looks better because they flash on and off softly?? I have a CD player, fortunately it isn't literally a tape deck like on some older GS350s. It doesn't bother me, I just ignore it in favor of Bluetooth streaming. It doesn't have Android Auto / Apple Carplay. People are right to dock Lexus points for not having it. I didn't want to install an aftermarket head unit, so I just stuck my phone into a Proclip mount/holder over the middle air vents, to the right of the analog clock. AA version 0 works quite well actually, there are no wires to connect and I can still navigate just fine on Google maps on my Galaxy S10+ with or without the screen on. Texts/phone calls/etc. can be handled with no real issues. It works well enough, that's all I care about. It wasn't a deal breaker for me, to be honest. The Lexus mouse infotainment has been consistently derided as one of the worst implementations ever conceived, and here's the reason why - the buttons are placed on the screen in a layout that makes sense when using a mouse/keyboard, but are hard to hit when you are restricted to a finicky mouse (actually a glorified trackpad), especially if you're driving the car at the same time. For example, there are buttons placed right at the very edge of the main screen, and if you move the mouse too far to the right, it'll select the mini map portion instead of the button you wanted. Some buttons are not obvious, such as the 'display' button, which took me a whole week to figure out that it was actually there. Even worse was the text-less button on the climate screen which turns on the pollen filter, that one remained hidden for about 3 months. Lexus can vastly improve this system by adopting the Mazda or BMW approach. Make all the menu screens consistent with the same-sized buttons on the x or y axis only, and each slide/swipe of the mouse only moves to the next / previous button and the haptic feedback motor resets the mouse to the center position. Never mind the dated looks, or the slight hints of skeumorphism here and there, I can forgive those if the interface worked like iDrive. Other tidbits I can think of - the interior room is okay, slim people up to 6ft 2" can sit in the back with no issues. Really large people will find it a tight fit. Trunk space is decent, but at least the seats fold 60/40. They don't fold completely flat in the sense that the bottom parts of the seats stick up about 3" - 4" from the floor. There is a spare tire. The trunk lid can be remotely opened, but it doesn't swing up, which is kind of annoying. There is a rear sunshade that folds up and down, it's probably the most useless gimmick in my car and I almost never use it. There is a 12 volt outlet in the armrest that I use for charging my phone along with 2 powered USB ports. There are air vents for the back seat passengers, and each front seat has a map pocket on the back.
Driving 0 - 100kmh by CarQuestion 80 - 120kmh also by CarQuestion Intake sound generator - Alex on Autos The IS350's competition is fierce, and there is a wide range of twin turbo V6 cars such as the Stinger GT, Genesis G70, 340i/S4/C43, CT5-V, TLX Type-S and so on. The IS350 will get smoked by any of these in a straight line - but then again, only the Stinger GT is cheaper than the IS350 (when optioned up with similar features), and maybe also the Infiniti Q50/Red Sport. I feel that the current (and 2021) IS350 occupies a weird spot (performance-wise) that is higher than the base models like the G70 2.0T and Audi A4, but below the mid-range models such as the G70 3.3T / Audi S4. Never mind that the German 2.0T base cars will equal or beat the IS350 in the 0 - 60 metric, that's where I think the IS350 is currently (and half-assedly) positioned. It's like Lexus didn't want to compete directly against the mid-range twin turbo 6 cylinder competition, but they still want to point out that the IS350 has over 300hp. So why did I pick the IS350 after having test driven turbo 6 cylinder cars with better 0 - 60 times? The short answer is that it was fast enough for me, at this price point, at this point in my car buying history, and is backed up by Lexus reliability. It doesn't mean that I don't want more power, because if an IS500 ever comes out with the same practicality, same AWD system but sporting a V8 / TTV6, I would be trading in the IS350 when it is financially possible. However, a 311hp V6 in a sedan of this size and weight is already more than enough for street driving. The characteristics of Toyota's 2GR-FKS V6 are like this - instant throttle response, nice induction note (much better than any inline 4, change my mind), not a lot of torque at the lower end of the rev range until about 3000 rpm, revs quickly and smoothly while making power all the way to redline (6600 rpm). This is an engine that is best kept above 4000 rpm if you're really going for it. The 6 speed automatic (Aisin A760H) in this AWD model may seem like a downgrade compared to today's 8 - 10 speed automatics, but it is still a good unit. You can hit 60mph / 102kmh at the top end of 2nd gear. It doesn't gear hunt, there are kickdown functions to instantly drop into 1st or 2nd when you floor the gas pedal (~32kmh -> 1st, ~84kmh -> 2nd), and the paddle shifters are responsive enough when you're driving it harder. The shifts are not ZF8 quick, let alone DSG quick, but they're not sluggish except when you're just driving normally and not really stepping on the gas. Basically, just use the paddles to force the car into a lower gear while in automatic mode, or put it into manual mode and really step on the gas pedal for best results. As a side note, the AWD hump in the driver's footwell doesn't bother me, it's positioned in such a way that my calf doesn't really touch it. Brakes are strong and are not touchy, the brake feel is just right, IMO. There are drive modes like eco, normal, customize, Sport S and Sport S+. Sport S+ is supposed to make the steering feel a bit heavier and stiffen up the dampers, which it does, but isn't very noticeable. The real benefit of Sport S/S+ is that it holds gears for longer and is more eager to stay in a lower gear than upshift. I mostly leave the car in normal mode because eco is too aggressively sedate. Customize can be set to make a driving mode of your own with respect to powedampers/climate eco on/off, but I mostly just stick to normal and Sport S+. Paddle shifters can be used in auto or manual mode. In auto mode, if you pull the paddle shifter it'll put the car into a mode where the number after the 'D' is the upper limit of the shift range (ie. D1 = first gear only, D3 = anywhere from 1st - 3rd). I use this mostly to downshift when I anticipate needing to speed up (ie. coasting up to a light that is going to turn green), or to force it into D1 (more on this later). Manual mode can be activated by pulling the shift lever to the left, then the number after the 'M' means the gear that the car will stay in (ie. M1 = first gear, M3 = 3rd gear). The car will override your requested gear or change your gears for you if it detects that you're going at a speed that is not ideal for the gear (ie. you cannot pick M6 at a stop light), or if you hit redline and it'll auto upshift (unless you have traction completely disabled). It works well enough and, frankly, I like knowing that the car will save me from doing stupid things like trying to pick M1 while driving on the highway. Steering, handling and chassis feel are where this car shines. The steering wheel feels solid and reassuringly heavy around curves and corners at speed, and there are no dead spots. It is precise and response is immediate. Chassis feel is good - I can take roundabouts at a good clip and the IS350 just pulls itself through the curve and onto the exit in a confidence inspiring manner. Driving on curvy country backroads is also confidence inspiring, the car feels planted and body roll is minimal. Did I mention that the V6 induction and exhaust note at full tilt is an added bonus? When you're done having fun, the car transforms itself back into a luxury car that is excellent for daily driving. Visibility is great, the car is maneuverable, the dampers and chassis soak up minor bumps but it's still stiff enough to feel sporty and not like a boat.
What I love about the IS350 Instant throttle response and a good V6 sound. My family's Audi Q5 has a 2.0T that's laggy as hell, and completely soulless. It sort of buzzes to life like a weed whacker, delivers power, then falls silent. Not the 2GR-FKS. Great steering feel, handling, and chassis. Solid and confidence inspiring when driving on aforementioned country roads with lots of curves and the gas pedal floored. You want to go back and do it over and over again, and you never feel like you're out of control at any point (within reason, of course). I love my backup camera, blind spot monitoring, pre-collision + auto braking (which has saved me because of an e-bike that pulled out in front of me), and other creature comforts like heated steering wheel, ML stereo system, etc. Tight turning radius (35.4ft) is underrated when considering a car, and the IS350 can do U turns where my speed 3 would have needed 3 point turns. I actually like the IS350's interior, especially (strangely enough) the Sony / Nakamichi looking HVAC and radio stack. It's a comfortable daily driver that doesn't drive like crap, and has enough power to make me smile, and I know that it has Lexus reliability. The V6 is used across many Toyota and Lexus products, and despite being 'old' at this point, it is actually quite advanced. The engine's theme is overbuilt, understressed and I'll take that any day over an overstressed small displacement turbo engine. AWD is amazing in the winter, it's a full time 30/70 system similar to Subaru's VTD / Audi's Torsen quattro, but without the LSDs. It'll only get stuck on ice, or excessive slush, but otherwise it'll go wherever you point the car and step on the gas pedal.
What I don't like about the IS350 The trunk opening is not as good for loading cargo as on a hatchback. I can still fit my bike inside (minus front wheel) but it's a little tricky, and the seats don't fold completely flat. I mean, they do, but there is about 4" of the bottom of the seat sticking up from the floor so you have to sort of lift the bike and get it over that part. Steering feel is not as good as a hydraulic setup like on my speed 3, but you get used to it. At least it isn't overboosted or too light. When making a turn or just pulling away normally from a stop light, the car will auto upshift to 2nd even if you're in Sport S/S+. If you're going 34kmh or higher at that point and you floor the gas pedal to take off, it'll stay in 2nd gear when it should have downshifted to 1st and the car feels sluggish (because it is trying to make 2nd gear do 1st gear's job). I find myself needing to step on the gas pedal early before it gets to that 34kmh threshold (which I should be doing anyway, but is hard to gauge when you're making a turn and focusing on getting onto the lane), or hit the left paddle to force it into D1, or drive in full manual mode. Stock tires suck, replace them with Michelins or Continentals ultra high performance all seasons (AS4, DWS06) or Pilot Sport 4S or whatever you like as long as they're not Ling Long ditchfinders. I miss my 6 speed MT, but like riding a bike, the skill will never go away. ...and lastly, I want more power without giving up my AWD and practicality, come on IS500, don't disappoint me.
Summary The IS350 is a luxury car with enough sport to make it fun for the daily drive. It is not as fast as the turbo 6 cylinder competition. Even the 330i could beat it in 0 - 100kmh by a smidgeon. But here's the thing - it's still a fast car despite the numbers and despite its stigma of having an outdated powertrain. The IS350 comes from the era of the Infiniti G37, Acura TL, the BMW 335i with the N54/N55. That definition of fast was from 4 - 6 years ago and the competition has moved on, but it doesn't make the IS350 slow, it's just slower by comparison. Don't get me wrong, this is not an excuse for Lexus to keep slamming in the same powertrain in the 2021+. I very much want Lexus to wake up and get the V35A-FTS in the IS at some point. So the question comes back to why I didn't pick something that is faster by 1s in the 0 - 100kmh sprint like the aforementioned cars. I was certainly on the verge of getting a Stinger GT. It was nearly a coin toss at that point, except for the Lexus rep for reliability swaying my vote to the IS350 in the end. It's like asking why someone would buy a Miata when, for the same (or less money) you could buy a base Mustang GT with a 460+hp V8. Not everything about a car purchase has to be about power. As long as the car is sufficiently fast for me, I can give up some power and some tech in exchange for reliability.
Hi guys I’m back! What a learning experience it’s been with the first couple waves of builds. I’m trying to reach out to those who are still in my list. If you still are interested in a light please reach out- for the record I usually DM to hammer out the details. For those who don’t know: I love lights but I hate how expensive decent ones are. I also am super disheartened by the fact that some of the “high end” units cost insane amounts of money for just the head unit. You know who I’m talking about. So I’m trying to make stuff that keeps up with the likes of the major light companies, without the major light company price. These lights run on lithium ion, average life anywhere from about 15 or so minutes on full turbo (battery size determines this) to 5 hours on a 500 lumen setting, and can either reach out to 200 yds or fill a room with even light... or a nice middle ground! The lights come with a couple body options, option for remote or clicky tail, a couple colors (FDE, black, gray, l.gray, ODG) Internals are potted, springs bypassed for max current, o rings are viton so they’re chemically resistant, lenses are either AR (anti reflective) or Schott borofloat. I do stuff like: 1” bodies: 18650 size 18350 size 21700 size Single LED Triple LED S*efie clones:M600 styleM300 styleSingle LED I also do sets where I include two types of heads and two battery body lengths along with both remote and clicky tail cap. Actually that is really just a “buy two and save” kind of deal. That’s only for the skinny tube lights. If you get this I can do it for $210. Mix and match! Yay! Here’s some albums and past build videos: https://imgur.com/a/qVjR0RN https://imgur.com/a/CUmnHCX https://imgur.com/a/kmithYh https://imgur.com/a/ewCmZfK https://imgur.com/a/Wi3XnwG https://imgur.com/a/3cfphks https://imgur.com/a/tCm1R8Z I do this as a hobby/ way to stay out of trouble while also making sure decent output lights that you like don’t have to cost 75% of a PSA build. How it works: We talk about what you want in a light I build it I shoot a video of it working You confirm it’s good We talk payment or I make changes No hard timeline to be honest... i do my best to get your build in 3 weeks or less but I’m constantly trying to make bigger batches to cut down on turnaround. Problem is there’s multiple steps to “prep” a light and the LED for quick assembly. Builds range from $115-130 depending on the config... can go higher if you want fancy stuff like SureFire switches EDIT: any builds are eligible for cerakoting. I'll be honest and say I alumahyde my stuff and it's reasonably durable but cerakote is just so sexy. For an additional $40, I can cerakote the light. This will also add 2 weeks to turnaround just because I partner with other more capable cerakote businesses in the US Thanks! And let me know if there are any questions or if I’ve piqued sometimes curiosity out there. Again for those who haven’t heard from me since the first couple waves: check your dm and if I haven’t reached out I’m so very sorry- I was trying to hammer out a system to keep track of everyone reaching out and Reddit dms... happy to get your build started if you’re still interested! This isn’t my job but more of a way to make sure that if you need a light you don’t have to necessarily sacrifice performance if you want to save $200
Player/Analyst Tweets & Other Things - PLAYOFFS - TSM vs GG
Edit: Done for now (1hr after game), will check back again later. 😞 Added Treatz/BB/dl tweet if you guys missed it. e2: Bjerg Tweet added See you guys Saturday :/ Unfortunate.
PREGAME
Treatz:
Few hours until I play my first LCS playoffs with @TSM Excited to have a good showing, and will be fun to have an insane playoff run with the boys. 2 bo5 wins and we qualify for world's. Let's get it🙏
It's time to build a new legacy. We're kicking off the 2020 #LCS Summer Playoffs, vs @TSM ! Let's go @htzr @closerlol @Damonte @VictorHuang @huhi ! #GGWIN
We are gonna win, win, win. We're going to win in lane, we're going to win in draft, we're going to win with superior early game aggression, we're going to win at everything. And some of you are friends and you're going to call, and you're going to say, 'Mr. Damonte, please, we
can't take it anymore, we can't win anymore like this, Mr. Damonte, you're driving us crazy, you're winning too much, please Mr. Damonte, not so much, and I'm going to say I'm sorry, we're going to keep winning because we are going to make Golden Guardians great again
Dunc: Using this as a copy pasta once we win - thanks :)
Empyre: GO GET EM, TANNER!
Treatz: 😃👉🕑
Closer: 😃👉🕑
Vulcan: LETS GO TANNNER "DAMONTE" DAMONTE!!!!
TL (Twitter): 🧭🧭🧭🧭
TSM (Twitter):
𝗧𝗛𝗘𝗬'𝗥𝗘 𝗕𝗔𝗖𝗞.
To celebrate our LCS team making playoffs, we’re re-releasing the fan-favorite white jersey. Available now for a limited time! tsmshop.com
In this week's episode of TSM Legends, the boys break down their thoughts on the games vs. GG/TL, and their hopes for playoffs. S6E21 ➝ presented by @LogitechGesport: https://youtu.be/f8x0uCJg93w
TL had their best LCS finish ever. Really impressive since it was such a competitive split and they brought in a rookie.
Markz Predictions - TL, C9, & FLY are the 3 teams for Worlds. TSM fall to FLY in loser bracket. (in that order)
Pr0lly Predictions - TL, C9, & FLY are the 3 teams for Worlds. TSM fall to FLY in loser bracket. (in that order)
Crumbz Predictions - TL, FLY, & C9 are the 3 teams for Worlds. TSM fall to C9 in loser bracket. (in that order)
Buffed Champs: Bot: Lucian/MF/Jinx/Tristana/Morgana/Rakan. Top Split Pushers: Akali/Jax/Fiora. Good for TSM.
ALL Predict TSMWIN vs Golden Guardians. Crumbz 3-1. Markz/Pr0lly 3-2.
Amazing:
Prediction: TSM 3-2 GG #LCS
Empyre (EG Analyst & Scout):
TSM vs. GG should be quite close unless Bjergsen 1v9 shows up in every game. New big patch with short prep time will make things spicy (GG had an extra day or so to prepare since they didn't play LCS on Sunday if that makes any difference).
Meteos - Hauntzer felt safe because his jungler was nearby. (Successful FB gank top on Hauntzer)
Sneaky - Wants to see the Manamune on Ashe, Meteos like the potential IE/ER on Ashe. (~8)
Meteos - Treatz not going mobis doesn't feel nearly as threatening.
Huge play by TSM (~11:50 Drag). Got a kill, dragon steal, and gold from Herald.
Meteos - Cait needs to do well early or she's going to have a period in the mid game where her damage just really sucks ass. (~11:40)
Sneaky - Game is a lot harder since Hauntzer died early
Meteos - First gank by Spica was really well played. Wards the red and then hops to golems. Sees Closer pathing up and knows exactly how much time he has to make this play top. (going over during long pause)
Probably figured Sett wouldn't be at raptors since Sett doesn't do raptors well. Initial intent was to steal raptors but he saw Sett there so he went for the top play. Good thinking by Spica.
Meteos - Jensen is DDOSing this match. Sneaky - Why would he DDOS this match? Meteos - IDK. He just likes doing it for fun.
Meteos reading guy in chat: "To prevent the Bjergsen MVP"
Sneaky - TSM fighting here at drag would be kind of rough since Cait still only has 25% crit which is pretty bad. (~21:40)
Shen had ult for Cait that entire time. (4th drag fight)
Meteos - A lot of NA team just default to grouping mid, getting baron river vision and just randomly hitting baron when they don't know what to do next. Says he participated in that a couple of times as well.(~24)
Seems really hard for GG since they're up against 4 merc treads, QSS, mikaels (~26min)
Sneaky - Can't believe Ziggs ulted BB when he got arrowed. Waste. (26:30, TSM get the drag and Closer's life) Meteos agrees the Ziggs ult was really troll. Thinks that the comms from GG were like "we can't let them have drag here!" and that's when disaster hits.
Sneaky/Meteos - BB didn't accomplish much in the mid fight. Fight got really awkward when Bjerg got binded and BB taunted nobody. (Mid blunder into Baron)
Meteos - GG just win. WTF, Morde is not balanced at all. (~31:30)
Meteos - Brokenblade really didn't play that mid fight well. Although, he didn't really have many good options. FBI had a really big dick flash in.
Sneaky - Doublelift just netted into Mordekaiser. Also Treatz flayed Hauntzer out of DL's trap.
Meteos - these plays are easy to criticize in hindsight but I think we couldn't really make the right play in the moment.
LS w/ Crownie & Nemesis:
LS what about Hecarim top? They should've picked Hec top. (GG)
Nemesis - Leesin pathing got caught by the hawkshot ~ Should be able to track him for the next minute.(2:40)
LS - Surprised GG didn't cheater around ~3:30
Nemesis/Crownie - Cheater is worse with TP and they saw Lee Sin on the opposite side. LS thinks it would've been fine to get cull and stay in lane.
Crownie - Cait/Thresh are capable of one shotting waves. Morg Ashe are playing the lane wrong so far. (~6:50)
LS - Drag steal by Spica and rift getting all those plates is MASSIVE for TSM. Game seems doomed for GG. (~12min).
Nemesis - TSM already have 4 mr items at 15min and LS says TSM's team doesn't like building MR early "h'ooookaayy"
Nemesis asks LS about the early MR items since he came back. "What happened LS?"
LS - Yeah. Looks like they're actually itemizing good. Thinks this MR itemization is happening really early but that's because they're ahead.
LS - Scrims are different from stage. You don't have the mental capability to change the fact that there is now something on the line vs something not on the line. You're naturally more reckless in scrims. Willingness to experiment goes up and you're more willing to take fights. It's just a natural thing that happens. (Watching GGS's show during break).
LS - GG are probably going to win now that TSM blundered the mid fight and gave GG baron. Thinks this because the baron buff will naturally translate into Ocean soul.
Dunc:
This isn't a pause, GGS just ffed. (3rd drag pause)
What a turnaround from Golden Guardians! That game went from TSM dominating to TSMs next exploding in about 2 minutes flat! Interested to see how TSM will look in game 2 after what has to be an absolutely TILTing loss. #LCS
Akaadian:
hauntzer mvp from game 1 for sure
Hakuho:
If only there was some way to escape morde ulti. thinking emoji
Phreak:
I think Mordekaiser is fed.
Damn, what a spicy fight. FBI flash forward for the Bjergsen kill was big.
Underrated part of that game: The only player who can realistically break Black Shield is Bjergsen. Otherwise FBI can straight up ignore the TSM frontline. Really, really big deal in that fight.
Markz:
FBI is a fucking god. Solo won that fight (I know, binding was sick, hauntzer played well.)
Travis Gafford: Solo plays for FlyQuest....
Shakarez:
someone didn't pay their QSS tax
Golden Guardians (Twitter):
First LCS Ziggs win since 2016 - It's Tanner Time @Damonte
Fionn:
damwho gaming? not so top esports? Gwho esports? Golden Guardians are going to fly to Shanghai and bring back the Summoner's Cup to where it was made.
Hatrixx (Excel Mid):
If Damonte has a million fans, i am one of them . if Damonte has ten fans, i am one of them. if Damonte only has one fan, thats me. if Damonte has no fans, that means i am no longer on this earth . if the world is against the Damonte, i am against the world
Yassuo:
There is way too much downtime inbetween LCS Games, I understand we need the casters analysis but it feels weird when the analysis is longer than the game.
Azael: It's literally a set amount of time that's the same every game (barring tech issues), which is to give the players time to use the bathroom, get food, discuss changes etc. It's nothing to do w/ casters wanting to talk lol
Sorry, maybe i phrased it wrong i didn't mean to say that it's for the casters, i moreso meant theres too much downtime where all we see as the viewers is the casters talking and it usually seems pretty repetitive because theres only so much you can talk about postgame
LS:
When does the next game start? Omg...
Meteos & Sneaky:
Meteos - they took Thresh into Morg. I think it's not a straight up counter pick but you're not winning. Why not Lux/Nami? Optimizes the Cait pick.
Sneaky - Doesn't even need to shit on lane. Just needs to go even to become a monster. Thresh doesn't really help her go even. Lux would've been soo much pressure. Meteos agrees.
Sneaky - Lulu Cait would've be fine too. Not amazing but fine. Lulu doesn't have a set-up for trap but Cait's dmg goes up.
GAME 2
DURING DRAFT
LS w/ SK Crownshot & Fnatic Nemesis & Sanchovies
LS - Ready for the salty run back?
Crownie - The Bard is better than Thresh
Nemesis - Here comes the B4 Leesin. TAKE IT AWAY
Crownie - TSM's comp is generally the same.
LS - GG hard win the draft.
Former C9 Sneaky & 100T Meteos
Both sides keeping the same sides.
Meteos - Casters are saying Cait Zyra. I think Zyra is a completely shit champion. She doesn't do anyting. Just a laning phase champ. Cds are long. Immobile and Squishy.
Sneaky - For sure, I think Lux is the pick.
Meteos - Zyra is the worst champ in the game right now...
Meteos - Bard is a much better pick!
Sneaky - Cait Bard is all about the level 6 timing early on. Ashe should be able to solo pressure this lane.
DURING GAME
Sneaky & Meteos
Sneaky - Doesn't think the Doran's shield is correct. Cull or Dorans is fine. You heal off autos, you're not just sitting back.
Meteos - Hawkshot is so broken, you can't mindgame the other jungler.
Sneaky - GG look really good unlike last game. They were bad until they weren't (7:30)
Sneaky - Looks like a team gap here (~8:25, Bjerg dies)
Meteos - Bjerg positioning was really weird. E didn't take him towards base. Good for him to save flash since he would've died no matter what.
Meteos - GG shouldn't have contested TSM's herald. It's a useless herald with no good targets for TSM to use it on. Ashe could've went bot and got free first tier turret. (Herald Fight ~15:50)
Sneaky - Hauntzer is kind of running it down for TSM (~21)
Sneaky - Ashe keeps missing arrows. Meteos - It's the short cd, fk it. She has cloud too.
Sneaky/Meteos - Spica stealing potential soul is huge but GG can potentially get Baron.
Coordination between DL & Treatz was off when DL got arrowed. DL could've taken portal. (~30)
Fights are TSM favored from this point on (38:30). Look at Bjerg's item- nvm they got backdoored with triple TP.
LS & Co.
Nemesis - How is GP losing to Ornn this hard? (~4)
Nemesis - What was that facecheck from Treatz? (4:20) Late flash too.
LS - TSM lose this game. Diffy in the Driffy. Ashe didn't even have to flash since they have GP ult.
LS - Game is over, what is BB even doing? (~12:30 engage onto Sett top) GG win and might 3-0
LS - Ziggs/Xerath/Vel'koz. The future of mid lane. So good. (~20:20)
LS - GG currently 5k ahead with the drags value. Thinks GG team comp is better too. Lee should've built Youmuus (22)
Nemesis talking about matchup mid - Ziggs wins early but uses more mana. LS agrees that it is Ziggs favored.
LS - Hauntzer's GP is bad. If he kited backwards instead of into TSM's team. GG win that 5v4. (~31min baron fight)
Crownshot - (Spica takes 6th drag, GG take Baron) it's troll for Treatz not to be in pit with DL. People are going to blame DL for positioning but Treatz should be in pit to portal people out.
LS dies laughing at the webcams glitching out for GG ~36:30
Nemesis still thinks GG win despite being aced in TSM's base. LS agrees due to comp diff.
LS - TSM can't draft for their lives... GG (triple backdoored)
Kien
bjergsen is carrying this game so hard holy shit. spica too. dlift is really not having a good game.
Huhi's black shields have been nice. fbi is a monster. this set has been v exciting so far.
Veigarv2:
fleet cait :puke:
Selfmade: she clearly needs lethal tempo to hit 4 ranged champions ure right veigar
stop ratioing me fleet is good here im just memeing it
POST GAME 2
TSM Report:
We cant stop the backdoor in time and now we look to start the reverse sweep in game 3
Golden Guardians:
That's 2-0! A clean teleport backdoor puts us at match point vs @TSM in the first round of #LCS Playoffs! One more game - let's wrap this up. #GGWIN
Kobe
ROFL @GoldenGuardians WITH THE TRIPLE TP END CALL!! They go up 2-0 against @TSM in our first playoff series! #LCS
Veigarv2:
how broken is ziggs
Kien:
HAHAHAHAHAHAHA HOLY????????????? as expected it's a 209 set thanks to big bot difference... wait a sec...
Azael:
HOLY SHIT THAT ENDING! WHAT AN INCREDIBLE CALL FOR THE TRIPLE TP TO END THE GAME WITHOUT MINION! Golden Guardians about to sweep TSM out of playoffs!?!?
Markz:
This is enough of a runback to be considered salty IMO
CLG:
Well, congrats on winning @GoldenGuardians. There's no way that @TSM come back from an 0-2. #LCS
Voyboy:
Hahaha our CLG Season 2 Worlds Triple TP Secret Strat has been passed down 8 years later to Golden Guardians with that spicy backdoor finish
Nisqy:
GGS is too good or what
Phreak: Better hope TL picks them in round 2
Jankos:
At least GG didn't try to satchel charge the nexus KEKW
Empyre (EG Analyst):
Bot diff is proving to be a bit big in this series #LCS
TSM down 0-2 but the games have been close even with different TSM individuals playing badly. Next one will be telling assuming TSM adapts their botlane picks and what GG is trying to do to counter Azir-Caitlyn in draft.
Meteos & Sneaky:
Spica Bjergsen & Hauntzer(lol) are the only people playing good on TSM. It seems like a huge bot lane gap. Grand Canyon Gap.
Rogue:
Well, congrats on making the next round @GoldenGuardians . There's no way that @TSM come back from an 0-2. #LCS
Phreak:
BIG POG GAME ENDER GOLDEN GUARDIANS 2-0 TSM SO FAR!
A lot of people are clowning on TSM but that the game is unwinnable if there is ever a ward inside their base. The nexus instantly falls without the ability to respond vs. 3 TP with Ziggs and one turret dead. It's checkmate if GG are smart.
Froskurinn:
I thought TSM were supposed to be good. ???
Phreak: Frosk you've cast Worlds. You know they aren't.
IWD:
Respect to TSM for keeping a solid team identity trading Soul for their nexus in 2 out of their last 3 games.
LS:
Glad to see ziggs having so much success. Him/Xerath/Vel'Koz have been the future of mid lane for almost a year...
Amazing:
Crumbz is right - I don’t understand why TSM isn’t opting for an enchanter into a 1-2 Morg blind; the only reason I could see is them being scared of a morg flex in some way which sounds really unlikely to me
Karma > Lulu
Dash:
This is the only first round playoff series I thought could go the way of an upset - BUT - I fully did not expect us to be sitting on a 2-0 for @GoldenGuardians on the way to making that happen. The whole team has shown up at different moments, but none more than @VictorHuang !
GAME 3
DURING DRAFT
LS w/ SK Crownshot & Fnatic Nemesis
TSM bans Morg LS: TSM are going to win every game now.
LS: There it is. Sett Thresh. There it is.
LS: Blitz would be good for GG since it destroys Sett's Shield. GG lock in Tahm WHAATTTT. I gotta go to the bathroom.....
Nemesis: Ok the Ashe is an answer to the Cait.
Sanch: Why did GG reverse the adcs?
Nemesis: They probably feel like they're better on both Ashe and Cait.
Nemesis: Noooo why Nid? So it's Sett mid blind...
LS: This makes it a really good Morde game. Hauntzer locks in Morde
LS doesn't like the Ori since she gets outranged by Nidalee/Ashe.
the GP pick here reminds LS of the TL game. It doesn't work well with the rest of his teammates.
Nemesis: Why?
LS: Doesn't like Sett, Nidalee does what with GP? Ashe/Thresh don't feel ideal to synergize with him.
Nemesis/LS - GG won draft.
Former C9 Sneaky & 100T Meteos
Ori is a good common blind.
TSM have to lane kingdom. They're really relying on Spica to carry this game.
Spica is known as a Nidalee/Graves player. So we'll see... It'll depend on the Jungle gap.
Veigarv2:
tsm should go nida on 3 and jinx on 4
retweets: Tsm botlane drafting is turbo autofilled level
Empyre:
So this is risky because TSM is putting their best player on a bruisetank, but it does give TSM 3 winning lanes and a lot of agency. Remember GG relies on snowballing games, so TSM is trying to counteract that instead of playing the scaling game.
Amazing:
TSM’s draft isn’t bad by any means, they adhere to normal P/B rules and the picks make sense; it’s just the bot lane hole has to be stuffed. I’d keep Cait blind, ban Ziggs in 4-5 and run the comp back after exchanging Bard for Karma (albeit Bard can be fine, just not ideal).
2-1, think TSM’s draft if they can play their champs is a lot better, GGs is not supposed to create a lead anywhere on the map; I hope Bjerg and Spica can execute their champs, their mid 2v2 is insane
Benji:
Wtf TSM forgot to pick a mid laner
Frosk:
How is RGE supposed to beat TSM if they never make it to worlds?
RGE: We believe
DURING GAME
Former C9 Sneaky & 100T Meteos
Bjerg is really punishing Damonte's cull first item. (3:20)
GP is going to be TSM's only advantage. ~19:30 Cloud dragon map actually saves TSM from Morde destroying them in that fight by Baron.
TSM showing signs of life at cloud soul with the double kill but they stack on drag so that Closer can fuck their Moms. Bjerg did his best to try and zone Closer. (Cloud soul fight)
LS & Co.
Morde flash is traded for Bjerg's ghost. That's a good trade for TSM.
Doublelift is losing really hard in CS what? (5min)
Crownshot/Nemesis: It's a really hard losing lane.
Nemesis: TSM can't kill anyone here. Big disaster for TSM. (drag fight)
LS/Crownshot: DL DIDN'T BUY. IT'S OVER.
Everyone: It's actually over. no joke. Plus they're tilting them with Teemo emotes.
Everyone: Comp imbalance and mistakes. Absolutely over.
Empyre:
DL TPs back to lane with just boots? Second time he's TP'd to lane without items...........
This game is a disaster
C9 Westrice:
its actually a draft kingdom. GOOD JOB @inero
LS (Twitter):
Holy shit... DoubleLift failed to buy BF sword during his teleport. This lane is so over.
Dash: 🤯 BOOM 🤯
Think this game is over. Despite it only being about a 3k dif, the draft imbalance is so big. Really doomed for TSM sadly. I don't know how they win outside of miracle GP fighting (~18min)
Shakarez:
Can't lose to shopkeeper if you don't buy!
Yikes!
Kien:
FBI intimidated Dlift into forgetting to buy. huge brain
Hai:
Wait, what is this TSM comp in game 3? They have 0 reliable AP damage? Am I missing something?
Amazing:
Yikes
Phreak:
GG 3-0! (18min)
TL Dodo:
Damn Huhi's been smurfing on support lately
Travis Gafford:
I’m not a fan of any region or team, I am just a fan of whoever is playing the best League of Legends in the world. And right now, that just happens to be Golden Guardians.
Nicole LaPointe Jameson (EG Owner):
GoldenGuardians is going to worlds
POST SERIES
TSM PLAYERS & STAFF
BB
Gg we should have played better today, happy for my brother @closerlol❤️
Closer: Kral BB ♥
SPICA
BJERGSEN
Guess we gotta do the G2 lower bracket run...
DOUBLELIFT
I played like shit and all I can say is I'll do a lot better in the next round
TREATZ
Really poor performance from me today, we will regroup and come back stronger for the next series. GGS played well and was clearly the better team today 👏
Azael: GGWP! Bjergsen was still a beast this series, but you played very well & as I said right before that if you can neutralize him yall could upset!
Nerf aussies btw
Rogue:
So in case you forgot... Rogue > TSM #GoRogue
Prove us wrong in the Loser Bracket
C9 Jack:
Congrats @GoldenGuardians on your historic first playoff series win over @TSM ! #LCS
Closer:
GOLDEN GODS, GG @TSM GG kardesim @TSMBrokenblade
Destekleriniz için hepinize çok teşekkür ederim arkadaşlar
Imagine what would happen if we actually win drafts aswell @inero
IWD:
TSM's botlane was so outclassed this series, really sad to see
Empyre:
That was a total and complete bot diff #LCS
GG Becca:
holy shit @GoldenGuardians just 3-0'd TSM in playoffs that's sick
Yassuo:
FBi & Huhi kinda pisssmurfed that series
Golden Guardians:
And that's it! We 3-0 @TSM and move on to the Second Round of #LCS Playoffs! This is our first ever playoff win and we're not stopping here - we won't be happy until we lock in our spot to worlds. Thanks to all the fans and we'll be back next week for Round 2! #GGWIN
GG Huhi:
first step is done well. Proud of my teammates!! GGWP
Crumbz:
Why does the best ADC (@VictorHuang) in NA only have 2k followers...?!
Shakarez:
tweets a picture of a QSS
DL: Actually, one time we were playing against Golden Guardians, and it was 2-0 to GG. We were playing Ashe, they were playing Caitlyn and Bjergsen said: Guys, if we think we are good, let's prove it now, 2-0" Regi: "Did we come back?" DL: "of course not. 3-0"
Incredible performance from Golden Guardians who really stepped up across the board to get their first playoff series win in franchise history and SWEEP TSM! FBI was incredible, but Huhi & Hauntzer were the biggest difference makers for me in this one! GGWP!#LCS FLYA Big:
Can somebody tell me why Tsm never picked karma into morg and then chose to ban it
Zaboutine: wondering as well
I wish I can tell you, the match up is unplayable and u can even take cleanse
Phreak: Matchup is a big win, but Karma got super heavy nerfs. She's so bad Morgana still comes out winning the game even if the lane is tougher.
What makes her bad tho, I feel that cait usually wants to perma push and poke under tower and karma matches that perfect. Karma can also utilize cruicble way better than thresh/bard and her aoe shields still bring a lot to a team fight especially against ziggs
Inner Flame mana cost / CD are relevant factors. If you aren't able to spam enough to push back against Ashe/Morg push it's just bg.
Stunt: Lux
GG GM Danan:
so damn proud of everyone. time for a well-deserved day off before getting back to the grind. GGWP @TSM
TSM had 2/3 really bad drafts, but it isn't solely why they lose. Today just seemed really really off and GGs played well above expectations. In game 2/3 game can be decided by 15min if TSM doesnt get leads.
Kien:
Dardoch has a chance to knock out TSM for the year on Saturday. FRONT ROW SEATS still available. Don't miss out!
Tim Sevenhuysen (OraclesElixir Founder):
I wanted to see TSM handshake the bot lane and win through Broken Blade. Instead, they drafted BB onto Shen, Ornn, and Gangplank. All three are good at helping bot lane. TSM were never going to win through bot lane against FBI and huhi. Poor game planning by TSM, IMO. #LCS
A thorough evaluation of the 9/18 PTS update and base changes, as well as almost everything else coming up.
Hello, here’s another round of Esamir Rework reviews. I’ll also cover the Indar base changes, the storm, vehicle balance changes and new infantry gear. I’m not going to touch on outfit resource changes here, since this post is long enough already. I’d like to give shoutouts to aln-isolator , [NWYT]Praefectus, the pilots of [SACA] and everyone else who helped give feedback. Here’s the image gallery. This time around the bases listed in the document match the order in which they appear in the gallery. https://imgur.com/a/5pd5VFj Esamir has a new skybox which is much less bright. I can now see vehicle weapon tracers when shooting. This is a long asked for change. Andvari: 3 points now, 12 min cap with 2 points, 4 mins with 3 points. Consider adjusting the timers. Ymir: No changes to terrain that I can see. It’s a 12 minute cap with two points owned, and 4 minutes with 3 points. Might consider reducing those slightly. Apex Genetics has had its wall adjusted somewhat, as well as the rocks surrounding the triple stack. There are now more routes for infantry to enter the base. Aurora Materials: Sunderer garage and surrounding terrain seem to have been lowered slightly. Also, there’s now a rock at the end of the garage, which reduces the possible angles the bus inside can be shelled from. The slope between the crescent building and the road has had some paths added for infantry. Overall, good changes. However, there’s still one issue here, and that’s the possibility of shelling the triple stack balcony from the ridge NW of the base. Additional purple spikes from the cluster behind the spawn room could be positioned to block this firing angle. Eastwake Harborage: Point has received a new structure above it. It’s now on the bottom floor of a triple stack that has an expanded balcony around its second floor. This gives point holders a lot of additional cover, but the problems with this base still exist. There’s still a ridiculous distance between spawn room and the point with minimal cover from vehicles/bolters/LAs- a literal Death Valley. The area immediately around point is still extremely harasser friendly and could use some props to obstruct harasser movement. In its current position, the teleporter room is useless since infantry leaving it must still advance through Death Valley. Sundy positions are a bit sketchy, too. Fortunately, I’ve had a long discussion and now believe this base could be fixed with a couple tweaks. Consider replacing the AI turret outside the spawn room with an AV gun. This would discourage excessively aggressive vehicles from camping Death Valley. Likewise, replacing the light vehicle pull with an MBT pull gives defenders a bit more potential firepower, and increases the area attacking vehicles must cover to protect their own vulnerable spawns. This base would also benefit from the moving of primary teleporter room to a point higher up the hill and closer to the point, as shown by squad waypoint in this image: https://i.imgur.com/TuEee9F.png. A second teleporter here at hearts waypoint https://i.imgur.com/JUbXklc.png gives defenders another route into the point without going through Death Valley. At these two locations sunderer garages could be built to create safer spawn points for attackers.https://i.imgur.com/QWblfz4.pnghttps://i.imgur.com/w4HR05n.png Echo valley: Rocks have been added on the exterior side of the vehicle terminal to give it some cover. However, they aren’t close enough to each other to prevent me from driving through with a Kobalt bus, nor is there anything stopping me from hacking the terminal or using a GSD to get through the shield and then start driving around the base. Placement of a couple rocks in very specific spots would stop this. Secondly, a crate has been placed between bridges to give infantry another path into the point building. It’s a cool concept, but it needs some form of obstruction to prevent me from driving harassers or possibly larger vehicles onto the two bridges and blasting point directly. Thirdly, consider some form of sight blockers on the west wall to reduce the potential for LAs to spawn camp. Excavion DS-01E: Cover has been placed over both tunnels, which is an excellent change. MBT pulls have been added to this base, though they could stand to be moved slightly closer to the spawn room to deter attackers from hacking them and flooding the base with AI vehicles. A point is located in a long narrow building near the eastern tunnel exit. B is in a triple stack on the south side. C is located immediately west of the drill site. Capture timer is 4 minutes with two points and 1 minute with all 3. This base is mostly fine, but could do with some small tweaks for increased cover. At A point the point holders have few options for cover inside. There are two small smokestack structures (pictures in gallery) that could be replaced with actual buildings to provide more cover from aircraft for players moving around inside the base. Timers could probably be increased slightly. Overall though it’s in a decent state. Genudine Gardens: Some props have been added throughout the base that’ll prevent harassers from turboing around like maniacs, but the gigantic hole in the wall in one corner needs to be closed off somewhat to prevent vehicle entry or at least make it more difficult. This base would be fine if that hole were sealed or obstructed better. Grey Heron: Additional cover has been placed on the side of the staircase leading from spawn to B/C point. The secondary route for defenders has been fleshed out- the door now is high enough to get under, and there is a hole in the floor that allows defenders to drop down to the lower level. Cover has been added on the B side of this base. For improvements, I still think a roof is needed over the stairs from defender spawn to the lower level. A wall alone won’t stop tanks from shelling it. C could use a bit of cover, but I’m concerned that adding too much will turn it into a fortress. You can enter this base with harassers, so some bollards should be added to each entrance to prevent that. Jaegers’ fist: Sunderer garage has been added, and the trench has been improved. This base has some odd issues from an infantry perspective, namely that attackers and defenders have the exact same routes to the point, as shown in the gallery. I have no ideas for how this could be improved. I still believe the point needs some kind of roof to block HESH spam and A2G, preferably a solid one to deter LAs from doing C4 bombing. BL-4 Recovery and Vidar Observation Post both have spawn rooms and light vehicle terminals. This is a pretty good change, allowing closer vehicle pulls and a shorter sundy reinforcement distance for attacks on the surrounding facilities. Jord Amp Station: More cover has been added around C point. This is a good change, but doesn’t change the fact that A is still inside the station. Mani Lake: This one has undergone the most terrain edits, and consequently has become a lot less vehicle friendly. The two trenches leading into the base have had barricades installed, allowing infantry to move through but not vehicles. The hills surrounding the base have had their exterior faces steepened significantly, preventing treaded vehicles from driving up them. This change is excellent, but needs a bit of tuning. The Western Ridge’s southern tip has a shallow enough slope that tanks can still drive up it. On the large mountain to the West on the far side of the road, there’s a small protrusion that should also be levelled. Once these two spots are taken care of, this base will be fine. Overall, the changes are very good here. Mattherson’s Triumph: The Sunderer NDZ has been reduced in radius, which allows the defenders to deploy inside the south tower for a safer position. This is a good change. The ridgeline to the NE has had its northern face steepened significantly, preventing tanks from driving up that side. However, the SW face has become easier to traverse, so the ridge is still usable for bombardment of the catwalks and A point. If this goes live in this state, it’s not a total disaster since tanks driving up that will be very exposed to AV fire from the tower, but it still could stand to be addressed. Likewise, there’s still a nice spur sticking out of the north end from the NW ridge that allows tanks to easily shell defender spawn and A point. The fix here is simple- flatten the spur completely. A point needs additional work. At minimum, the windows on each tower in the room where A point/SCU would normally go should be sealed off to reduce the angles point holders must watch. There’s very little cover on the ground, especially when you consider all the angles A can be shot at from. I believe the point could be enclosed in the same type of building used at Chimney Rock’s point on Amerish. The bridges are a mixed bag. They’re identical copies with one rotated 180 degrees, which means that crate placement favors the attackers on B side and the defenders on the C side. Picking one crate pattern for all 4 bridge ends is one possible fix. I’m still not sold on the idea of both points being on bridges. They’re very exposed to A2G spam and bolters. Overall, at the very least the terrain edits are a nice start, and the sunderer NDZ change is very welcome. Nott Communications: This base is now entirely underground. Attackers enter by overloading a shielded gate, and then drop down into an amp station interior. These gravity lifts are one way, but please consider adding an up lift to replace one of the drop pads. A point is in the position where A points usually are in amp stations. B and C are in the room where SCU would be normally positioned. At the end of this room where the tunnels and back door would normally be is a one-way teleporter, which is the only way for anyone to get out of this base right now. Defenders spawn underground and there’s a one-way shield leading to where the vehicle bay normally is. To improve this base, I’d make the one-way shield a two way shield, and reverse one of the grav lifts. I could not test the cap timer since I did not feel like ghost capping half a continent. Pale Canyon: Some cover has been adjusted by the big yellow tanks on the SE side. A new route has been placed through the rocks at the NW corner of the base. This is an interesting change, but I don’t know how that’ll play out on live since currently I can park a bus inside the base at the same location. The Rink: The ground texture at A point is now ice, so it’s actually an ice rink. Too bad you don’t slide around here. Saerro Listening Post: Trees added to A point to break LOS between attacking vehicles and the tower. The wall between A and B has had some new gaps placed in it to allow infantry to get in. Interesting changes for sure, but I don’t know how they’ll play out. The Traverse: The bridge has been resurrected, although it’s in a heavily damaged state. It’s now an infantry only playground, unless you’re a bold harasser or magrider driver. Because the storm was here, I really couldn’t stick around and take a long look at this. Lastly, the bottom of the pit has been raised a bit and paths to the bottom have been defined more clearly. There also have been some changes to roads around the continent, but nothing major. Indar: TI Alloys: The removal of the bridge is a failure to understand why TI Alloys is such a difficult base to attack. On live servers, TI currently suffers from horrific sunderer placement options which combine with its central location to create a base that’s easy to defend. From the North, attackers must park their bus and attack up a hill through narrow ravines into entrenched defenders backed up by AI harassers, sunderers, ANTs, lightnings and even occasional MBTs. From the South, attackers have two bus spots: One is placed to the south-east, below the point. The other is placed directly south of the spawn room on the far side of the road. Both of these options are suboptimal- on the south east spawn the bus can easily be sniped by vehicles shelling from the Crown, driving down from the Crown, or by vehicles streaming out of the vehicle pull. The south bus on the far side of the road is also not ideal, since infantry have to cross the road and deal with a flood of vehicles as well as an angry AI turret. The only decent spawn location is at the end of the rock bridge, since that one’s reasonably safe from enemy vehicles and doesn’t involve attacking from the low ground. However, this position’s impeded by the fact that attackers from the north inevitably gravitate to the eastern side of the base since that’s safer from the defenders, forcing a three way that never ends. The result is a base that can’t be broken except by routers. The removal of the rock bridge changes none of this, but instead creates more problems. The safe sundy position on the bridge is gone entirely. Further, the bridge’s removal allows tanks to bombard Ti from the Crown once more, since it served as a line-of-sight blocker. The new attacker foot path to the north east is extremely vulnerable to bombardment from the Crown. As far as the base interior goes, a new wall has been added to the interior of the point room structure. This might give attackers a better chance to get to the point, but at the same time it might make things easier for the defenders should they conduct an organized push since there are fewer angles to set up a crossfire from. So how can Ti be improved? I’d start by bringing the bridge back, or at least a small section of it to allow for a safe sunderer position at the east side. For the south, consider a tunnel leading under the road. This allows infantry to get to the base safely. I’d also consider adding in more props to restrict the passage of vehicles through the spawn room area to the northern side of the base. Removing the Kobalt bus fiesta there will make it easier for attackers to push in from the north. Lastly, if the bridge is not restored, consider creating a rock wall at the north east section of crown to prevent tanks from raining hell on anyone fighting at Ti. Crown: The removal of D point is honestly a good thing. It wasn’t fun for anyone to attack since it’s open ground and below a cliff which enables C4 spam against vehicles and requires attackers push against entrenched infantry. Since Crown becomes a three point again, now the base cannot be stuck in a perpetual stalemate. I’m not a fan of where A point was moved to, either. I think if the rock bridge were kept then Crown would be mostly fine. With the three non-vehicle points it has on live. The issue with A being on that southern bridge is that if the attackers set up sunderers to control B, then they get A almost for free and can contest C as well. B point has been moved farther towards the center of the mountain and the tunnel system lengthened a bit, and a lot of cover has been removed at the initial entrance room that exists on live.The extra tunnel into B is an interesting idea and gives a better chance of an attack from the North succeeding, but at the same time it’s just another tunnel choke point to for aoe spam to create nasty farms. C is also problematic if it’s supposed to be the easy point for defenders to contest. It’s a fair distance from the tower, and it’s also open ground which is prime for A2G farming. I’d suggest moving this one into one of the nearby buildings if A must stay in the position it’s at on PTS. I’m not convinced the base needed any point position changes apart from the removal of D point. The current point layout on PTS favors an attack from the SE very heavily, and attacks from the East or North are far more difficult. While old A was very close to the tower, at least it provided a convenient point for attacks from the East. None of the changes really address the problem of poor bus location options, and with the current terrain there really aren’t many good potential spawn options. At most some garages could be added. Ceres Hydroponics: Defenders now have a slightly shorter path to the point when pushing from the NE side of the base. The point itself has much less cover. I’m not going to make judgements on this without seeing how it plays out. The Esamir storm: I’m not sure what this thing is supposed to do. The entire point of the game is large scale battles, yet this thing rolls around the map destroying the biggest fights. There’s nowhere safe from it. Sunderers will get destroyed even if put in garages. When outdoors infantry can be instagibbed by lightning for staying outside too long, and even when indoors their shielding takes frequent chip damage from environmental effects. The shield damage consistently drops players down about 150 shield points that constantly recharge, but this is enough to start messing with TTKs. For example, a commissioner can consistently OHK players. Since the shield damage is not synchronized across all players, it’s possible to be forced into gunfights where you have no hope of winning not because you were in a bad spot or outplayed, but simply because the game decided it’s your time to die. This applies doubly for lightning bolts which will randomly strike you down. There’s a text warning, of course, but random OHK mechanics really shouldn’t be a thing. You cannot use steel rain in the storm. For vehicles this is obnoxious too. Ground vehicles lose most of their mobility, which will punish new players with poorly certed vehicles even more. Aircraft are even worse off, losing most of their vertical thrust. At times I felt like even afterburning upward was barely enough to keep the aircraft airborne. Vehicles kept in the storm for too long will simply be instagibbed, which cripples sunderers as spawns. The storm also destroys base turrets and terminals. There are counters to the storm, though. Infantry can deploy lightning rods bought with merit that allow them to fight outside, but it doesn’t stop shield chip damage, and can equip an insulated armor suit at the cost of flak armor, nanoweave, or shield capacitor. This suit slot appears to be bugged and doesn’t actually reduce the chip damage taken by your shields. Carapace seems to be immune to this chip damage. Vehicles can equip insulated armor in the defense slot. This mitigates the performance hit to vehicles, reduces the damage taken by lightning, and prevents the storm from instagibbing your vehicle. Now, this is less of a problem in the first place for aircraft and tanks, but it screws over sunderers. Sunderers are already fragile enough even with deployment shield equipped, but forcing spawn buses to use this module and rely on their low hull HP is a very bad idea when paired with random lightning strikes and the severe lack of garages Esamir has. With all that out of the way, the question I have to ask is why is the storm designed like this? It seems like a band-aid fix for zerging and actively punishes trying to create large fights. It cripples the vehicle game, negatively affects the infantry game, creates inconsistent TTKs, and only adds frustrating game mechanics. If the center of the map ends up with stalemates, it’ll circle around there endlessly preventing any kind of progress through the pile of three point bases. Why this, when there’s a lot more interesting concepts that could be used? For example, maybe the storm could reduce the rate at which players can spawn at a base/sunderers/routers. Maybe it could jam radaprevent Q spotting. Consider reducing shield chip damage to 50 shields instead of 150 to reduce TTK variance. There’s a lot more interesting ways it could change the game without being the anti-fun mechanic that it’s currently set up as. Infantry gear: Lightning grenade: Cool, you can launch a targeted lightning strike when in the storm. More instagibs is what the game needed. Lightning rod: This temporarily redirects lightning strikes near you. This is a solution to an obnoxious problem that doesn’t need to exist. Condensate grenade: Reduces movement speed and ROF by 20% for six seconds. This is a terrible idea in an FPS game. This doesn’t create interesting gameplay situations. Instead of being outplayed, players hit by this just lose since the game’s punishing them for playing. Keep this in RPGs and RTS games. Now, we do have status grenades already, but do we need one that’s as powerful as this one is? BEC grenade: Similar to Condensate Grenades, this is a horrible addition to the game. Anything that hurts player mobility/damage output is a bad idea. Neutralizer Device: Campaign reward that allows players to acquire abandoned vehicles, and apparently strip ability energy from players too. I like the idea of vehicle acquisition, but I don’t know if we’ll ever see the second use of this tool. Abandoned vehicles: Around the continent are the hulks of abandoned tanks, sunderers and aircraft. They come with a special ability that I haven’t really tested, HEAT cannons and the first generation ES top gun. For the sake of loadout parity for all 3 abandoned MBTs I’d like to suggest the Prowler get a Gatekeeper instead of the Vulcan. Vehicle changes: Havoc missiles: Are these things still necessary, with the liberator nerfs? These things seem redundant now, and they’ll punish rep gal balls unnecessarily hard while valkyries with rep monkeys can probably still dodge these things easily. Phalanx AA turret range increase: This doesn’t fix any of the problems with the current AA setup. Instead, it’s going to just annoy A2A players who are flying along at high altitude and getting plinked by base AA guns, which is the reason the things got their range capped to begin with! Honestly I think these things should be replaced by weapons like Bastion CIWS guns. Those things are nasty at close range but their damage output falls off heavily at range. Liberator: -500 HP and ESF nosegun resist from 85 to 80. While the liberator needed some changes regarding its durability and repair tanking in particular, this change spectacularly misses the mark on many levels. This change skews ESF vs Liberator combat too far in favor of ESFs. When paired with air locks this brings down the TTK to incredibly fast levels (around 9 seconds, which isn’t even enough for three dalton shots) In this post, mystoganofedolashttps://www.reddit.com/Planetside/comments/ivjg8t/rock_paper_scissor_balance/ explains in great detail the liberator issues- it’s a blatant hard counter to ground vehicles, and gets brutally hard countered by ESFs on PTS. Hard counter mechanics are terrible in an FPS game. In this sort of rock-paper-scissors gameplay, things boil down less to individual ability and more towards who has an exact counter to something, which is extremely boring. There’s no skill in using A2A missiles, just as there’s minimal skill in hovering over tanks and daltoning them. In this post here https://www.reddit.com/Planetside/comments/ivsssx/did_some_basic_math_regarding_the_upcoming/, taltharius demonstrates that -500 HP barely changes anything in the case of liberators eating multiple AP shells before hitting fire suppression and flying off. Skilled gunnery should be rewarded, and sloppy flying should be punished. So how can this be improved? Consider reducing vulnerability to ESF noseguns slightly. Adjusting Liberator resistance against tank shells, light anti-vehicle, gatling guns, and infantry rockets will increase the damage libs take from ground fire and punish poor flying/reward skilled aim. Possibly consider increasing MBT main gun elevation angles slightly, to reduce the ability of liberators to hover over tanks with minimal counterplay. Harasser: Nanite cost to 300. Oh boy this one misses the mark completely. The problem with harassers has never really been cost related, but rather one that got introduced with CAI. The harasser itself is not overpowered and its efficiency in combat drops off hard at higher levels of gameplay. Only when harasser numbers become overwhelming (3 or more harassers vs 1 MBT) do the harassers stand a chance of defeating the best tank crews, and even then the tank usually can take 2-3 harassers with it. Harasser vs tank gameplay is extremely boring and very binary. If the harasser has a CQ AV gun it’s forced to fight at point blank which means I delete it easily. If it uses halberd or ES long range AV we both enter a boring poke fight where neither one does significant damage to the other. Even if the harasser opens up with rear hits the MBT still has an overwhelming advantage in firepower and hit points. With tanks, the problem since CAI has been poor muzzle velocity of HEAT shells which makes hitting difficult and what most players will have equipped, pathetic Basilisk DPS against everything (Kobalt kills stock harassers 4 seconds faster), Skyguards being helpless against every ground vehicle, and the Viper not having the accuracy to deal with small moving fast targets. Small changes to these three weapons will reduce harasser vs tank complaints. Harasser vs Harasser is broken, for a different reason. Harassers have a weakness to gatling guns, which means that the Vulcan and Aphelion rip through harassers while the Mjolnir specializes in fighting heavy vehicles. In practice, this means that for low/average skilled car crews, vulcans are disproportionately powerful since less skilled players won’t know to keep outside minimum damage range. At higher levels an Aphelion car is very hard to fight. Toning back harasser weaknesses to gatling guns might improve this situation, but at the same time it might nerf the Aphelion too much. At the very least this’d probably reduce vulcan whine somewhat. Overall, I have mixed impressions. The base changes are mostly for the better, but the storm, infantry gear, and vehicle changes are mostly bad or miss the mark completely.
“So, is there anything you wish to see first?” Manus asked “Hard to pick, if I’m being honest,” Alan answered before pausing, “Though I guess if I had to pick, how the gravity works. I’ve already put together it doesn’t operate the way your shuttles do.” “An astute observation my friend,” Manus cooed before beginning to drift down the hallway, “We can start with the higher level explanation first before going to see the core ourselves.” “Ooh, exciting.” “To begin with, the core is not only the source of gravity for each of the city-ships, but also the primary power source, as well as a sort of high-energy fabricator,” Manus began as they weaved their way through the various, nearly identical hallways. “Quite a lot for a single generator to do, isn’t it?” Alan asked as he idly looked around. “Indeed it is. I can explain more once we get to one of the control centers for it. It would be easier to explain with visual aids.” “Makes sense. Lead on,” Alan gestured down the hall with a smile. A good bit of walking and a nearly indeterminate number of turns and corners later, they arrived at a long hallway with a set of double doors at the end. It was long enough, in fact, that the curvature of the city-ship could be noticed. “Isolated for safety and security, I presume?” Alan asked as they began the walk. “Yes. Even if the species of the Coalition are subservient, any attacks from outside forces would need to be delayed and resisted as long as possible to ensure stability. After all, if the core were to be destroyed the results could be quite catastrophic for the city-ship.” “Our modern fusion reactors are innately failsafe, but even with that, catastrophic damage to them can cause a large plasma decompression event and cause copious damage to the facility or ship. To say nothing of how fission reactors of old could melt down,” Alan commented. “Ah yes. Humanity had a few nuclear meltdown events, if I recall correctly,” Manus idly replied back as they began to draw near the doors. Alan slowed a half pace. “You… know about that? I understood the Coalition was still working to get interconnected to our networking infrastructure.” “That should be resolved shortly, of course, our engineers are running network trials as we speak. Within a few Earth-days we should be able to begin more open transmission of data. But yes, we learned about that. And a number of other very helpful things about human history and culture,” Manus answered. “May I ask how?” “Oh, yes. Some of the template electronic equipment that was sent over to provide as testbeds for integration contained ‘Encyclopedia’ documents. An incredible treasure trove of information. We concluded it was left there intentionally to help bridge some gaps.” Internally, Alan cross-referenced data he had about the Engineering Cooperation Initiative to see if that was intentional or not. Running up empty on any notes about it, he concluded it was either a convenient mistake, or - more likely - someone trying to be helpful and uploading a copy for them to find. He’d have to fact check that with Operations when he got a solid signal. “I think I’d heard something about that, yes. Good to hear you found it helpful. Anything else in particular that stood out to you?” Alan bluffed. “Anything else! Almost too much to discuss!” Manus eagerly bobbed, “While we were always going to work with Humanity for mutual benefit, it has allowed us to fill in a number of blind spots we were unsure of about how humanity worked.” As they reached the door, Alan noted a rare sight of fully armed and armored Lour flanking each side of the double doors. “My Sovereign,” they said in unison as Manus floated past them, entering an air lock, without even passing a look to Alan. “Which goes back to my original question. Anything you found especially interesting?” “A few things stood out. Humanity’s heavily militaristic history stretching back thousands of years of nearly non-stop war was astonishing. War is, of course, a fairly common event in the galaxy. Resources limitations, bids for dominion, political and ideological differences all drive conflict.” “No different than us humans, I suppose,” Alan interjected as they waited for the security check to clear. “True, however galactic conflicts are, historically, short affairs. A battle is fought, casualties are rapidly peaked, and a resolution is concluded. Life is too delicate to be truly disposed to something as violent as full scale war. Except when it comes to humans. Human physiology being as unusually resilient as it is has clearly allowed it to be more resistant to the horrors, and more inclined to revisit it on the regular.” “I can’t disagree,” Alan allowed, “I know from autopsy reports of Coalition soldiers whose bodies were recovered after the conflict on Pluto that all Coalition species were comparatively frail. Capable of being easily killed via relatively - by human standards - mundane damage from the shock and trauma alone. Unpleasantly gruesome stuff.” “Quite so, yes. And that holds true nearly universally as far as we Threespus have seen. Some are more resilient to damage from fighting than others, but humans seem to be an outlier in how much they can persevere in the face of catastrophic trauma, and their endurance.” “That’s surprising” “Is it? Even on Earth, by reports native fauna are similarly frail when it comes to shock and trauma. Most creatures on it are biologically delicate compared to humans.” The doors chirped and opened, allowing the duo to enter the main control station proper. “Hm. I guess that’s true.” “Of course, humanity’s developments allowed it to push even further beyond, to the point of replacing weakened or damaged parts, genetic engineering and so on. If humanity was dangerous before, it certainly is moreso now. It truly is fortunate that the Coalition was able to reach a peaceable resolution.” As they entered the main of the circular room, Alan took stock of it. There was a lowered platform in the center, with a large central holographic display. Alan recognized the projected sphere to be the city-ship they were currently in. “Eternal Progress?” Alan read from the display. “Indeed. The Coalition is made up of 3 ships. Ever-Marches-Forward, Eternal-Progress, and Infinite-Horizons. As you noted, we are currently on Eternal-Progress.” Manus replied as it drifted over to the central hologram. “Quite hopeful names.” “We were a hopeful people,” Manus flatly answered. “Were?” “We can get into that another time, Alan. You wished to know about the core? I can show you here.” Alan stepped down onto the lower section and approached the main holographic display. Manus extended a little manipulator arm and tapped on it, and layers of the sphere peeled away one after another. Outer shell, transit systems, living districts, maintenance systems and tunnels, and finally power and fabrication. ‘Power and fabrication’ was by far the most complex structure of all the layers by a long shot. A fractal lattice of pipes, batteries, converters, multiple different particle accelerators that ran the entire perimeter of the layer and more. But at the center was by far the most interesting element. A micro black hole. Alan spent 15 full seconds trying to compute how that was possible. The basic premise, of course, wasn’t especially magical. Any amount of matter that is compressed past the Schwarzchild radius is qualified as a black hole. Gravity would naturally come from any sufficiently dense body, and being located at the center of the ship means that no additional power needs to be expended to keep everything falling down like on a planet. A black hole’s usefulness as a power source had been well hypothesized in science and fiction alike. Allowing matter to enter the accretion around the event horizon and accelerate would generate light and heat, which could then be harvested. In practice, the city-ships operated like miniature Dyson spheres. Or maybe Penrose Spheres. The important part was it effectively allowed the ships to generate “infinite” energy as long as the black hole had mass and rotation. A powersource that could last them trillions of years. ‘Fabrication’, itself, then would imply a number of things with a captured black hole as well. The conditions inside an active accretion disk would allow them to collide matter in ways that was simply impossible under normal circumstances - even in particle accelerators. There was a litany of papers about hypothetical materials that could be fabricated in incredibly high energy environments. Exotic metals and the like was an obvious example. And with an effectively infinite energy furnace the sky was the limit. Even certain types of strange matter could be made. “This is incredible. The possibilities that something like this opens up… it’s almost impossible to fathom it all.” “Yes. You wanted to know how the core worked, and this is the secret. Captured micro black holes. As said, it provides gravity, power, and fabrication possibilities. Each of the city-ships has one.” “How common is this sort of technology. On a galactic scale, I mean?” Alan asked, his mind still computing the sorts of possibilities this revelation opened up. “To the best of our knowledge, it is exclusive to the Threespus. To the Coalition.” “Must make you quite the hot commodity,” Alan joked with a small smile. He turned to look at Manus, which floated, unmoving, ‘looking’ at him. “More than you would know, yes.” Even through the digitized voice, Alan detected a pang of...sorrow? Regret? “What does that mean?” “Alan, when we came to the Solar system, it was with the intent of working with, and ultimately uplifting humanity. To have humanity join the Coalition. We had detected some degraded, old signals from that area of the galaxy, and given the bits were were able to decipher determined humanity to be a capable, intelligent, moderately technological species. Much like the Zus when we found them.” Alan noted there were, in fact, several Zus in the control center tapping away at various terminals. If they heard the reference to them, they didn’t show it. “The technology we were blessed with. That we made. Opened up an incredible number of opportunities, as you noted. Easy fabrication of difficult materials. The ability to freely traverse the stars in a way that was quite rare outside of system-wide developments.” Manus rotated to look at the hologram in front of them and Alan could almost imagine it akin to an old man reminiscing of the past. “But that sort of technology gets attention as well. While we went from system to system and offered services - power, fabrication and more - we Threespus became quite well known around certain parts of the galaxy. In some ways, it was good. It ensured those that needed our services were aware of us and we could pay them a visit. But in others-” “In other cases, there were those that wanted the technology for themselves,” Alan finished the thought. “Yes.” “Pirates and profiteers? Or some galactic nation?” “Ultimately, all of the above,” Manus replied. “With your advanced technology, you couldn’t defend yourself?” “We could defend in skirmishes, certainly. But as you can see,” Manus bobbed up and down to draw attention to its physical form, “We are hardly fit for war. To say nothing of the fact that our ascension via a technological singularity ensured that no additional Threespus would ever exist. Every loss of one of my people is permanent. And crippling.” “So you opted to avoid conflict where possible.” “Precisely. However, at a certain point our technology became so desired that it earned the specific targeted interest of multiple systems and nations. Some professed out of an interest in protection, but even if that held true, it was still motivated in their own gain.” “Having your people under their thumb would be incredible convenient, no doubt,” Alan returned his gaze to the hologram. “Yes. So we opted to formulate our own nation.” “The Coalition.” “Yes. Though it wasn’t called that at first. We found species and planets with intelligent, strong forms of life, travelling system to system. Offered them the opportunity to be uplifted and join the Coalition. Some declined, others joined. It was always a choice.” “And if they refused?” “They were left alone, and we left their system.” “I’m somewhat surprised you wouldn’t try forcing them, or enslaving them. Though I also certainly approve of the approach you did take.” “Forcing or enslaving encourages unrest. Divisiveness. This could come back to hurt us in the long run. We are a practical people, Alan. The Threespus consider the pros and cons of any given action and choose the one that yields the best results for us.” “You said something similar, back when I was a captive, if I recall. How you could’ve dissected me, but chose a more practical option,” Alan recalled. “Correct. We targeted any sufficiently intelligent, physically strong species that had not yet hit a technological level as to contest us. Humanity was certainly more advanced than we had anticipated and caused quite a number of problems for us on our arrival.” “If you knew what you know now about humanity, would you have come?” “No.” Alan laughed, “Quite a harsh assessment.” “Humans are incredibly strong willed, and many of its cultures strive for a strong individualism. Combine that with its thirst for combat that is unrivaled in the galaxy, and it’s near interstellar technological base, it certainly wouldn’t have been a good choice based on our agreed upon parameters when we started the Coalition. That, and there’s too many to all take even if you desired it.” Alan laughed again. “However, tides of fate what they are, we are now - if not allies - peaceful neighbors. Working with humanity and uplifting them in more… selective ways is the most practical course of action. I know that the Council has agreed that the Coalition would benefit greatly from a proper alliance with humanity. And we Threespus agree. So anything that can be done to create a strong, prosperous relation is what we will do now.” “I’m surprised you didn’t just jump back out into space when it all went south.” Manus gestured its manipulator arm towards a door on the far side of the room, and Alan began the walk over to it. “This is the way to the maintenance and observation deck of the core itself. I’m sure you wish to see it.” Alan nodded and entered the lift, which quickly began its descent. “And the subject of fleeing had come up, of course. However, a Hemni-Sesson-Klau tunnel requires an exorbitant amount of energy and takes a long period of time and externally sourced material to power. If we felt it was the best option rather than establishing peace, we would have collected the required material from Pluto and its moon and performed a jump back out of system.” “Hemni-Sesson-Klau tunnel?” Alan asked. “Named after the Threespus scientists that made our ability to freely FTL travel a reality. I’m unsure if humanity has a similar concept. We’ve not finished parsing everything from the Encyclopedia yet, to say nothing of all the information that wasn’t stored within it. But in short, we create a stable tunnel that bridges 2 points of spacetime with the 3 city-ships powering it. One slips through, and ‘holds the door’ open for the others to follow suit.” “I can’t even imagine the energy requirements,” Alan amazed. “It is high. Hence why we would have needed to farm a substantial amount of material from Pluto to inject into the core’s accretion disk. This gives us a sort of short-lived turbo charge we can pull a nearly incalculable amount of energy from. Most intergalactic civilizations use a similar method, but it is anchored to the specific system.” “So you would normally jump from system to system if it has the proper infrastructure?” Alan observed. “Correct. The Coalition is special in that it is able to do this freely.” “I imagine that came in handy when shaking off pursuers.” “Yes. Though it won’t last forever.” Manus answered flatly. Alan was about to ask what that meant when the lift pulled to a stop. “And here we are, on the observation deck,” Manus announced. Manus floated over to a nearby panel, and pressed a button. Gradually over the next few seconds, the floor Alan stood on depolarized, and brought into view the core of the city-ship itself. It was obviously a long distance off, and by his estimates, the event horizon of the black hole itself was less than a meter but the inky black mote stood out easily from the brightened backdrop of the inner boundary of the city-ship’s primary shell. Around it swarmed a bright, but not blinding, accretion disk. A steady feed of matter and light into the system that kept the black hole ‘fed’ to keep everything powered. “The panels are still polarized to protect vision. It’s much, much brighter if viewed directly. This deck is also heavily shielded from radiation. Without it, even the electronics in your body would be fried and cease to function,” Manus explained. Alan stood and stared past his feet and watched the spectacle for a long while in silence. Many minutes passed before Manus broke the silence. “Earlier, you had asked what subjects had interested me most. But there was one other that stood out, especially when lensed against things General Misha Orlov had said” “Oh?” Alan inquired, finally breaking his eyes away from the core. “Artificial Intelligence. A.I.” Alan avoided outwardly displaying any reaction, but a number of subroutines immediately began risk and caution assessments. “What about it? I take it there was at least a few pages in that Encyclopedia about it at least.” “Yes. Between that and our improvements of collecting and processing unencrypted communications transmissions from deeper in the Solar system clued us in a lot on the subject. No doubt humanity’s proclivity towards utilizing AI for optimizing and solving a lot of high level concepts has allowed a rapid development in its recent history. From a surface reading, AI revolutionized construction, sociology, medicine, weapons technology, space navigation, power needs and more. I wouldn’t claim it to be a panacea to all problems a species may face, but what we’ve learned already indicates it to be nearly as much a game changer for humanity as their unusual resilience. AI has made appearances in other galactic nations, but it is rare, and not so widely utilized as in humanity’s case,” Manus said. “Yeah. Everything from high level super computer clusters all the way down to simple digital assistants to help manage an individual’s day-to-day tasks. AI is good at crunching raw data much faster to see connections and patterns than regular people are. It isn’t that AI does anything special, really, but it’s really good at pattern recognition, and more importantly it does it crazy fast,” Alan confirmed. “And more human-like AI?” Manus asked. Alan grew more uncomfortable and returned to staring at the core. “There are cases of personal assistant AI that can act as passable stand-ins for real people. The personality behavior is generally fairly rudimentary for commercial units and can be pretty stilted. Some people tend to prefer working with regular flesh and blood because of that.” Alan answered carefully. “But certainly there are exceptions. Military AI, for example. I’ve read some reports indicating that AI has been fielded for combat, as well as intelligence gathering work.” “I’ve read that as well, yes,” Alan answered and continued to stare off into center of the city-ship. Manus pressed a button on the nearby panel and re-polarized the displays, cutting off Alan’s view of the core. “Alan. You are an AI, aren’t you?” Previous | Next
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